By Topic

A Video Game-Based Mobile Robot Simulation Environment

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Josh Faust ; Department of Computer Science and Engineering, Washington University in St. Louis, One Brookings Drive, St. Louis, MO 63130, United States. jef1@cse.wustl.edu ; Cheryl Simon ; William D. Smart

Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated environments. The key aspects of a good simulator, an accurate physics simulation and realistic graphical rendering system, are also central to modern computer games. In this paper, we describe a robot simulation environment built from technologies typically used in computer video games. The simulator is capable of simulating multiple robots, with realistic physics and rendering. It can also support human-controlled avatars using a traditional first-person interface. This allows us to perform robot-human interaction and collaboration studies in the simulated environment. The distributed nature of the simulation allows us to perform large-scale experiments, with users participating from geographically remote locations

Published in:

2006 IEEE/RSJ International Conference on Intelligent Robots and Systems

Date of Conference:

9-15 Oct. 2006