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Near-Real-Time Control of Human Figure Models

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3 Author(s)
William W. Armstrong ; University of Alberta ; Mark Green ; Robert Lake

Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions; this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with our experiences with this approach.

Published in:

IEEE Computer Graphics and Applications  (Volume:7 ,  Issue: 6 )