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Motion control for computer animation is a rich area for new research. The trend toward greater complexity in animation makes the development of more convenient and automatic methods of motion control important. Most commonly used motion control methods, such as keyframing and scripts, require a great deal of user effort to design acceptable animations. More automic methods will allow the production of sophisticated animation with less user effort. These methods include dynamic analysis, path planning and collision avoidance, stimulus-response control, and learning algorithms.