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Back-to-Front Display of Voxel Based Objects

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3 Author(s)
Gideon Frieder ; University of Michigan ; Dan Gordon ; R. Anthony Reynolds

This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed.

Published in:

IEEE Computer Graphics and Applications  (Volume:5 ,  Issue: 1 )