Cart (Loading....) | Create Account
Close category search window
 

A 3-D Graphics Display System With Depth Buffer and Pipeline Processor

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Fujimoto, A. ; Graphica Computer Corporation ; Perrott, C.G. ; Iwata, K.

A description is given of the algorithm used for high-speed rendering of color-shaded, three-dimensional images on a raster display terminal currently under development. This terminal features: a depth buffer for hidden surface removal; a processing speed of 10000 polygons per second; smooth shading; antialiasing; subpixel addressability and subpixel detail; transparency; local segment memory; local viewing transformation; a nondestructive 3-D cursor; a cutting plane that works at any angle; and contouring.

Published in:

Computer Graphics and Applications, IEEE  (Volume:4 ,  Issue: 6 )

Date of Publication:

June 1984

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.