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Swordplay: Innovating Game Development through VR

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5 Author(s)

With the movement towards 3D input devices in gaming, we explored the use of 3D user interfaces in the context of Swordplay, an immersive sword-fighting and spell-casting game aimed toward casual gamers. Developed as part of a course on "innovating game development" at Brown University, Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in virtual 3D environments. The result is a fun, lightning-fast game intended to push the skills and dexterity of its users, similar to the popular button-mashing games of the early 1980s

Published in:

Computer Graphics and Applications, IEEE  (Volume:26 ,  Issue: 6 )

Date of Publication:

Nov.-Dec. 2006

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