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Automating the construction of large-scale virtual worlds

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3 Author(s)
M. F. Polis ; Digital Mapping Lab., Carnegie Mellon Univ., Pittsburgh, PA, USA ; S. J. Gifford ; D. M. McKeown

Databases for large-scale virtual worlds have several critical applications. Automating their construction can improve fidelity and save considerable time. In this article, we focus on: (1) automated cartographic feature extraction (derivation of man-made objects from aerial imagery); (2) triangulated irregular network (TIN) generation (automated techniques for terrain skin generation); and (3) road correction (automated integration of complex transportation networks). The product of these components forms a major part of the input to the final database compilation via computer image generator-specific tools such as the S1000 or the Close Combat Tactical Trainer (CCTT) database formatter

Published in:

Computer  (Volume:28 ,  Issue: 7 )