By Topic

"Game Commander"-applying an architecture of game theory and tree lookahead to the command and control process

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Katz, A. ; Alabama Univ., Tuscaloosa, AL, USA ; Butler, B.

This paper describes an architecture for emulation of those portions of the higher-echelon command and control task which deal with planning and evaluation of courses of action (COA). The architecture described utilizes the technique of tree lookahead with game theory. Tree lookahead is a technique for computing optimal decisions. In chess it is now the preferred method in real time. It is precisely the chess application which motivates its adoption into an overall command and control architecture. Chess is the prototypical war game and the ways that chess players develop their strategies are not unlike the techniques used by commanders to reason about, plan, and evaluate courses of action to pursue in a combat situation. The paper examines implementation issues associated with this technique. It reviews some past work on developing this technique for controlling rotary-wing aircraft. It establishes how this architecture could be embedded in a virtual simulation computer generated forces host (e.g. "Modular Semi-Automated Forces" or ModSAF) that would assume other command and control functions and thus provide a broader context for command and control.<>

Published in:

AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on

Date of Conference:

7-9 Dec. 1994