The addition of spatially localized sound to an existing graphics oriented synthetic environment (virtual reality system) is investigated. To build 3-D audio systems that are robust, listener-independent, real-time, multi-source, and able to give stable sound localization is beyond the current state-of-the-art. The "auralizer" or "aural renderer" described is built as a test-bed for experimenting with the known techniques for generating sound localization cues based on the geometrical models available in a synthetic 3-D world. The psychoacoustical background of sound localization is introduced, and the design and usage of the Distributed Interactive Virtual Environment (DIVE) auralizer is described. The system's implementation and performance are evaluated
Published in:
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Date of Conference: 18-22 Sep 1993