By Topic

Vector field animation with texture maps

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
B. Yamrom ; Corp. Res. & Dev., Gen. Electr. Co., Schenectady, NY, USA ; K. M. Martin

Vector fields can represent magnetic, electrical, fluid, and gas velocity fields in engineering applications, as well as various displacement and strain fields. They implicitly contain a large amount of data not directly or easily observable. Computer graphics has several techniques to assist scientists and engineers in understanding the phenomena behind the analyzed data. The paper discusses a technique that uses time-dependent textures to animate vector data in 2D and 3D spaces. It can visualize large data sets when conventional methods are too slow or generate too cluttered a display

Published in:

IEEE Computer Graphics and Applications  (Volume:15 ,  Issue: 2 )