By Topic

Simulating dust accumulation

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Siu-Chi Hsu ; Chinese Univ. of Hong Kong, Shatin, Hong Kong ; Tien-Tsin Wong

Dust accumulation is a common natural phenomenon. Modeling of dust accumulation, however, has not been well studied. We present a technique to model the amount of dust that settles on object surfaces based on the properties of surfaces and the geometry of objects. Since many researchers have studied the scattering of light by air-borne dust, we do not consider it here. We illustrate our techniques with images of dusty objects rendered using our dust texture module within Rayshade 4.0.6, a public domain ray tracer

Published in:

IEEE Computer Graphics and Applications  (Volume:15 ,  Issue: 1 )