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Bump shading for volume textures

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2 Author(s)
N. L. Max ; California Univ., Davis, CA, USA ; B. G. Becker

Bump mapping was introduced as a method of rendering realistic shading on bumpy surfaces, without actually rendering a full 3D model of the bumps. Bump mapping works well for parameterized surfaces. The authors interpret the 3D texture as a displacement function to be added to the surface position.<>

Published in:

IEEE Computer Graphics and Applications  (Volume:14 ,  Issue: 4 )