By Topic

An overview of object-oriented design and C++

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
R. R. Seban ; SEEC, Mountain View, CA, USA

The object-oriented software development methodology is rapidly replacing the structure-oriented development methodology. The object-oriented software design stage of the software development cycle, informally, consists of partitioning of the problem into a set of communicating entities called objects. Each object is an instance of a framework called a class. Each class defines a structure consisting of a collection of data and a set of functions (called methods) permitted to operate on the class data. The object-oriented language C++ (based on the highly popular “C” language) has become the de-facto standard for the object-oriented software programming. In this paper we present an overview of the object-oriented design and object-oriented programming stages of the software development cycle. We briefly discuss the object-oriented software development cycle to provide the context for the design and programming stages. We discuss the design and implementation of a class, and the development of a software project utilizing the object-oriented principles

Published in:

Aerospace Applications Conference, 1994. Proceedings., 1994 IEEE

Date of Conference:

5-12 Feb 1994