By Topic

A multiaccess frame buffer architecture

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Harper, D.T. ; Dept. of Electr. Eng., Texas Univ., Richardson, TX, USA

Many current graphical display systems are based around a memory array commonly known as a frame buffer. In these systems, the frame buffer contains the array of pixels currently being displayed. Updates to the display are accomplished by modifying the values in the frame buffer. The author demonstrates how the performance of frame buffer based systems can be improved by decreasing the number of accesses to the frame buffer memory array. The proposed architecture, referred to as a multiaccess frame buffer, allows parallel access to constant area rectangles of the array of pixels stored in the frame buffer rather than the row oriented accesses required by most current frame buffer architectures. By allowing more general types of access, a given update can be performed with fewer frame buffer accesses

Published in:

Computers, IEEE Transactions on  (Volume:43 ,  Issue: 5 )