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Backface culling snags (rendering algorithm)

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1 Author(s)
Blinn, J.F. ; California Inst. of Technol., Pasadena, CA, USA

A potential problem in a common implementation of backface culling, a simple trick used in some polygon-based rendering algorithms to reduce the number of polygons that must be considered, is discussed. A solution to this problem and the solution's benefits are presented.<>

Published in:

Computer Graphics and Applications, IEEE  (Volume:13 ,  Issue: 6 )