The author examines the issues in creating an UltraNet TCP/IP socket-based distributed application. The visualization computation is performed on a Connection Machine, and the results are rendered using a Silicon Graphics 4D/320 VGX workstation. The UltraNet network facilitates high-bandwidth communication between the computers. Ideally, taking advantage of the UltraNet is no more complex than developing TCP/IP and UNIX BSD socket-type applications on a single machine. In practice, there are several problems in developing an application using the UltraNet. The author identifies potential problems and discusses techniques for overcoming them. The performance of UltraNet communication is measured and found to be 10 MB/s for SGI 4D/320 workstations
Published in:
Supercomputing '92., Proceedings
Date of Conference: 16-20 Nov 1992