By Topic

Computer movies for education

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Miller, E.K. ; Rockwell Sci. Center, Thousand Oaks, CA, USA ; Merrill, R.D. ; Cole, R.W.

A summary is presented of the initial experience acquired at Lawrence Livermore National Laboratory in developing computer graphics teaching aids for use in undergraduate education. The basic approach used was to produce computer-graphics-based modules consisting of a 5-10 min computer-generated movie together with an accompanying written text to provide background information and a running description of the movie, together with sample frames taken from it. The system developed to record the computer movie directly onto video tape using a computer-controlled recorder is described, and the kinds of modules which have been produced are discussed. Topics covered include graphics opportunities in education and engineering, the VAX-based movie generation system, and the symbolic visualization of abstract and physical phenomena

Published in:

Education, IEEE Transactions on  (Volume:31 ,  Issue: 2 )