Cart (Loading....) | Create Account
Close category search window

FOS: A Funnel-Based Approach for Optimal Online Traffic Smoothing of Live Video

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Jeng-Wei Lin ; Dept. of Eng. Sci. & Ocean Eng., Nat. Taiwan Univ., Taichung ; Ray-I Chang ; Jan-Ming Ho ; Feipei Lai

Traffic smoothing is an efficient means to reduce the bandwidth requirement for transmitting a variable-bit-rate video stream. Several traffic-smoothing algorithms have been presented to offline compute the transmission schedule for a prerecorded video. For live video applications, Sen present a sliding-window algorithm, referred to as SLWIN(k), to online compute the transmission schedule on the fly. SLWIN(k) looks ahead W video frames to compute the transmission schedule for the next k frametimes, where klesw. Note that W is upper bounded by the initial delay of the transmission. The time complexity of SLWIN(k) is O(W*N/k) for an N frame live video. In this paper, we present an O(N) online traffic-smoothing algorithm and two variants, denoted as FOS, FOS1 and FOS2, respectively. Note that O(N) is a trivial lower bound of the time complexity of the traffic-smoothing problem. Thus, the proposed algorithm is optimal. We compare the performance of our algorithms with SLWIN(k) based on several benchmark video clips. Experiment results show that FOS2, which adopts the aggressive workahead heuristic, further reduces the bandwidth requirement and better utilizes the client buffer for real-time interactive applications in which the initial delays are small

Published in:

Multimedia, IEEE Transactions on  (Volume:8 ,  Issue: 5 )

Date of Publication:

Oct. 2006

Need Help?

IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.