By Topic

Hybrid Behavior Co-evolution and Structure Learning in Behavior-based Systems

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)

Designing an intelligent situated agent is a difficult task as the designer must see the problem from the agent's standpoint considering all its sensors and actuators. We have devised a co-evolutionary/reinforcement learning hybrid method to automate the design of hierarchical behavior-based systems. In our approach, the design problem is decomposed into two separate parts: developing a repertoire of behaviors and organizing those behaviors in a structure. Mathematical formulation shows how to decompose the value of the structure to simpler components. These components can be estimated and used to find the optimal organization of behaviors during the agent's lifetime. Moreover, a novel co-evolutionary mechanism is suggested that evolves each type of behavior separately in their own genetic pool. Our method is applied to the decentralized multi-robot object lifting task which results in human-competitive performance.

Published in:

Evolutionary Computation, 2006. CEC 2006. IEEE Congress on

Date of Conference:

0-0 0