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Continuous Shading of Curved Surfaces

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1 Author(s)

A procedure for computing shaded pictures of curved surfaces is presented. The surface is approximated by small polygons in order to solve easily the hidden-parts problem, but the shading of each polygon is computed so that discontinuities of shade are eliminated across the surface and a smooth appearance is obtained. In order to achieve speed efficiency, the technique developed by Watkins is used which makes possible a hardware implementation of this algorithm.

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Computers, IEEE Transactions on  (Volume:C-20 ,  Issue: 6 )