By Topic

Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
S. Bayraktar ; Bilgisayar Mühendisliği Bölümü, Bilkent Üniversitesi, ; U. Gudukbay ; B. Ozguc

Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented

Published in:

2006 IEEE 14th Signal Processing and Communications Applications

Date of Conference:

17-19 April 2006