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Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics

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3 Author(s)
S. Bayraktar ; Bilgisayar Mühendisliği Bölümü, Bilkent Üniversitesi, serkan@cs.bilkent.edu.tr ; U. Gudukbay ; B. Ozguc

Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented

Published in:

2006 IEEE 14th Signal Processing and Communications Applications

Date of Conference:

17-19 April 2006