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V-Pong: an immersive table tennis simulation

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3 Author(s)
Brunnett, G. ; Chemnitz Univ. of Technol. ; Rusdorf, S. ; Lorenz, M.

Most applications for immersive virtual environments (VEs) allow slow-or medium-speed user interaction. Examples of this kind of interaction include changing an object's position, triggering an action, or setting a control parameter. To broaden the application range for VR systems, we need to integrate technologies that allow for faster VE-user movements. This raises the question, What response times can we achieve with VR systems built from standard recent hardware components? To answer this question, we created a table tennis simulation as this game involves fast user movements and has moderate space requirements. In this article we report on the realization of our immersive table tennis simulation, V-Pong

Published in:

Computer Graphics and Applications, IEEE  (Volume:26 ,  Issue: 4 )