By Topic

Sound field processing system using grouped reflections algorithm for home theater systems

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Hwan Shim ; Sch. of Electr. Eng. & Comput. Sci., Seoul Nat. Univ., South Korea ; Sin-Lyul Lee ; Sang Bae Chon ; Koeng-Mo Sung

In this paper, a new novel sound field processing system is proposed. This sound field processing system assists listeners in perceiving audible characteristics of a given movie theater or hall, especially with regard to distance and spatial impression. To extend sound space artificially, conventional algorithms reproduce reflected sounds based on the panning law. However, even if this panning law could extend perceived listening space, it accompanies sound coloration, which reduces sound quality. Here, grouped reflections algorithm (GRA) for sound field processing is proposed to reproduce sound fields without sound coloration. Moreover, the algorithm provides higher efficiency, reducing memory requirements of the sound field processing system.

Published in:

Consumer Electronics, IEEE Transactions on  (Volume:52 ,  Issue: 2 )