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The captured imagination [simulation technology for computer games]

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1 Author(s)
Grier, D.A. ; George Washington Univ., Washington, DC

Although computer games are now a form of entertainment, they actually grew out of a series of efforts to develop computer-based methods to represent the natural world, abstract complex activity, and analyze organizational problems. The game of chess quickly captured the attention of early computer researchers. Incorporating computer simulation technology in a competitive, interactive story can command a game player's attention indefinitely

Published in:

Computer  (Volume:39 ,  Issue: 6 )