Cart (Loading....) | Create Account
Close category search window
 

Development and qualitative assessment of the GAMECycle exercise system

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

7 Author(s)
Songfeng Guo ; Dept. of Rehabilitation Sci. & Technol., Univ. of Pittsburgh, PA, USA ; Grindle, G. ; Authier, E.L. ; Cooper, R.A.
more authors

Increased physical activity is important for reducing the risk of cardiovascular disease. However, among people with disabilities, inactivity is prevalent. In order to encourage exercise among members of this group, an exercise system combining arm ergometry with video gaming, called the GAMECycle was previously developed. User input was received through an arm crank ergometer on a swivel, with the angular velocity of the ergometer resistance wheel controlling one axis and rotation of ergometer about the swivel controlling the other. The purpose of this study was to detail the algorithms used in this device and present novel features included in a second generation of the GAMECycle. The features include a wheel on base, a steering return mechanism, and wireless fire buttons. A focus group of clinicians (n=8), wheelchair users (n=8), and clinician wheelchair users (n=2) was conducted to evaluate the features of the GAMECycle. The focus group suggested improvements to the steering mechanism and to reduce vibration in the system. However, the focus group enjoyed the GAMECycle and felt that it would encourage exercise among persons with disabilities.

Published in:

Neural Systems and Rehabilitation Engineering, IEEE Transactions on  (Volume:14 ,  Issue: 1 )

Date of Publication:

March 2006

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2014 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.