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Multi-user mobile applications and a public display: novel ways for social interaction

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5 Author(s)
Leikas, J. ; VTT Tech. Res. Centre of Finland, Tampere ; Stromberg, H. ; Ikonen, V. ; Suomela, R.
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In this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented

Published in:

Pervasive Computing and Communications, 2006. PerCom 2006. Fourth Annual IEEE International Conference on

Date of Conference:

13-17 March 2006

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