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From simulation to gaming: an object-oriented supply chain training library

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2 Author(s)
Verbraeck, A. ; Fac. of Technol., Policy & Manage., Delft Univ. of Technol. ; van Houten, S.-P.A.

The development of Web-enabled interactive training simulations is far from easy, especially when all models have to be developed from scratch for each training game. Actually, one would like to be able to reuse parts of existing, offline simulation models in an interactive setting. The challenge is how to setup simulation models or simulation libraries that are developed for offline simulations in such a way that they can be reused for online situations, and adapted for different educational settings. Using a supply chain context as an example, this paper shows how libraries of simulation components can be applied both for offline simulation studies and for online training. The paper also describes the other functionality that is needed to create a generally applicable component library for supply chain training simulations

Published in:
Simulation Conference, 2005 Proceedings of the Winter

Date of Conference: 4-4 Dec. 2005

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