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The simulation-based training systems that are available or under development today for incident management are typically focused on macro level sequence of events. A few systems targeted at individual responders are under development using a gaming environment. Separate uses of such systems provide disparate experiences to decision makers and individual responders. There is a need to provide common training experiences to these groups for better effectiveness. This paper presents a novel approach integrating gaming and simulation systems for training of decision makers and responders on the same scenarios preparing them to work together as a team. An integrated systems architecture is proposed for this purpose. Major modules in gaming and simulation subsystems are defined and interaction mechanisms established. Research and standards issues for implementation of the proposed architecture are discussed.