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A processor architecture for 3D graphics

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3 Author(s)
Wang, Y. ; Computer Motion, Goleta, CA, USA ; Mangaser, A. ; Srinivasan, P.

The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture's design offers general-purpose programmability from the high-level object-oriented language C++ and generates performance expected only from dedicated special-purpose hardware. Results that show the architecture's performance on graphics operations are presented and compared to the performance of other RISC processors.<>

Published in:

Computer Graphics and Applications, IEEE  (Volume:12 ,  Issue: 5 )