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An algorithm for simulating multiple moving-sound sources in a virtual auditory space is developed. Sound sources are localized with balanced model approximation of principal basis vectors extracted from the head-related transfer functions (HRTFs) dataset. This approach enables a low complexity implementation and real-time rendering of multiple sound sources in motion.
Neural Networks, 2005. IJCNN '05. Proceedings. 2005 IEEE International Joint Conference on (Volume:4 )
Date of Conference: July 31 2005-Aug. 4 2005