An algorithm for simulating multiple moving-sound sources in a virtual auditory space is developed. Sound sources are localized with balanced model approximation of principal basis vectors extracted from the head-related transfer functions (HRTFs) dataset. This approach enables a low complexity implementation and real-time rendering of multiple sound sources in motion.
Published in:
Neural Networks, 2005. IJCNN '05. Proceedings. 2005 IEEE International Joint Conference on
(Volume:4
)
Date of Conference: July 31 2005-Aug. 4 2005