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GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling

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4 Author(s)
Breugnot, D. ; Univ. Blaise Pascal-Clermont Ferrand II, Aubiere, France ; Gourgand, M. ; Hill, D. ; Kellert, P.

Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software

Published in:

Simulation Symposium, 1991., Proceedings of the 24th Annual

Date of Conference:

1-5 Apr 1991