Notification:
We are currently experiencing intermittent issues impacting performance. We apologize for the inconvenience.
By Topic

Special education and rehabilitation: teaching and healing with interactive graphics

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)

The key thesis of this work stipulates that current human-computer interfaces for education and rehabilitation can be greatly improved by recognizing the long-term need for a novel communication layer that can serve as an intermediary between users and today's systems of ever increasing complexity. A special education and rehabilitation system employs real-time interactive computer graphics and photorealistic virtual humans to implement an emotional modulation technique that increases learning efficiency. Emotions play a vital role in a student's ability to memorize and learn new material. Emotions act as a catalyst in the process of transforming information into knowledge, and thus the effectiveness of computer-based learning can be greatly improved if we incorporate emotions into computer use as a learning tool. Tutors, teachers, and professors achieve this effect - called emotional modulation-on a daily basis, using their charisma and other personal and motivational qualities during the time they invest in their students. Therefore, using virtual humans to mimic the natural face-to-face dialogue that normally takes place between student and tutor in real life forms the foundation of a unique and critically important enabling technology for teaching in the future.

Published in:

Computer Graphics and Applications, IEEE  (Volume:25 ,  Issue: 5 )