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A simple and flexible volume rendering framework for graphics-hardware-based raycasting

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4 Author(s)
Stegmaier, S. ; Inst. for Visualization & Interactive Syst., Stuttgart Univ., Germany ; Strengert, M. ; Klein, T. ; Ertl, T.

In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and nonstandard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.

Published in:

Volume Graphics, 2005. Fourth International Workshop on

Date of Conference:

20-21 June 2005

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