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Flexible parametrization of scene graphs

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2 Author(s)
G. Reitmayr ; Dept. of Eng., Cambridge Univ., UK ; D. Schmalstieg

Scene graphs have become an established tool for developing interactive 3D applications, but with the focus lying on support for multi-processor and multi-pipeline systems, for distributed applications and for advanced rendering effects. Contrary to these developments, this work focusses on the expressiveness of the scene graph structure as a central tool for developing 3D user interfaces. We present the idea of a context for the traversal of a scene graph which allows to parameterize a scene graph and reuse it for different purposes. Such context sensitive scene graphs improve the inherent flexibility of a scene graph acting as a template with parameters bound during traversal. An implementation of this concept using an industry standard scene graph library is described and its use in a set of applications from the area of mobile augmented reality is demonstrated.

Published in:

IEEE Proceedings. VR 2005. Virtual Reality, 2005.

Date of Conference:

12-16 March 2005