By Topic

Engineering EverQuest: online gaming demands heavyweight data centers

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)

This paper describes how engineers keep a half million people from all over the world playing EverQuest, a best-selling computer game played over the Internet. Developed by Sony Online Entertainment, EverQuest has not only become a dominant force in the entertainment business but has also become a social phenomenon. It takes 13 data centers and more than 1500 servers located around the world to run EverQuest. As the game's audience expands and evolves, so does the architecture behind the scenes. To cope with these expansions, Sony has begun using blade servers and adopted just-in-time computing system. A Network Operations Center was also established to serve as Sony's 24-hour technical support. Sony has also begun efforts to adopt Wi-Fi and other wireless technologies into their future online and portable gaming offerings.

Published in:

Spectrum, IEEE  (Volume:42 ,  Issue: 7 )