Vectors and geometry and objects, oh my!
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This paper describes the design of classes to represent geometric objects (such as points and transforms) and algebraic objects (such as vectors and matrices). I start out by reviewing some fairly basic math. I've included this just to provide context for the main topic, which is class design that implements the math. A truly bulletproof system for these objects might not even be achievable without an inordinate amount of complexity.
Published in:
Computer Graphics and Applications, IEEE
(Volume:25
,
Issue:
3
)
Date of Publication: May-June 2005