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Vectors and geometry and objects, oh my!

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1 Author(s)

This paper describes the design of classes to represent geometric objects (such as points and transforms) and algebraic objects (such as vectors and matrices). I start out by reviewing some fairly basic math. I've included this just to provide context for the main topic, which is class design that implements the math. A truly bulletproof system for these objects might not even be achievable without an inordinate amount of complexity.

Published in:

Computer Graphics and Applications, IEEE  (Volume:25 ,  Issue: 3 )