By Topic

Navigation in 3D game by Markov model based head pose estimating

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Peng Lu ; Inst. of Autom., Chinese Acad. of Sci., Beijing, China ; XiangYong Zeng ; Xiangsheng Huang ; Yangsheng Wang

Keyboards, mice, and joy sticks are the most popular controlling and navigation devices in current 3D game. However, they are quite unnatural. In this paper, we propose a novel scheme to estimate the user's head pose and the estimation result is used for navigating in game. The novel scheme based on Markov model fusing appearance, color and motion information. The experimental results demonstrate that the proposed approach which is used for 3D game controlling, is real-time and robust, and can give players more immersiveness.

Published in:

Image and Graphics (ICIG'04), Third International Conference on

Date of Conference:

18-20 Dec. 2004