By Topic

Analysis of human movements in virtual environments: dealing with flexible objects

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
M. Svinin ; Bio-Mimetic Control Res. Center, RIKEN, Aichi, Japan ; Y. Masui ; Z. W. Luo ; S. Hosoe

The paper presents a theoretical analysis of human reaching movements in manipulation of flexible objects. To predict the trajectory of human hand, a minimum crackle criterion has been recently proposed in literature. A different approach is explored in this paper. To explain the trajectory formation, we propose a dynamic version of the minimum hand jerk criterion. It is shown that this criterion matches experimental data available in literature. In addition, an analysis of this novel criterion shows the possibility of multiphase velocity profiles of the hand. Also, contrary to the minimum crackle criterion, our criterion produces bounded hand velocity profiles for multi-mass flexible objects. The results obtained in this paper can be used in devising new experimental protocols for the analysis of skillful human movements in virtual environments.

Published in:

Systems, Man and Cybernetics, 2004 IEEE International Conference on  (Volume:3 )

Date of Conference:

10-13 Oct. 2004