Close category search window
 

Design and analysis of an interactive motion simulator with multiple bilateral controllers in virtual entertainment system

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Jih-Ming Chen ; Dept. of Mech. Eng., Tatung Univ., Taipei, Taiwan ; Kuei-Shu Hsu ; Ming-Guo Her

In This work, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, networking, simulation, and a motion simulator control scheme. The virtual reality entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The virtual reality entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a joystick to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator, and the feedback to the operator. In addition, we develop a calculated method to evaluate the VR ratio of the simulation results. The stability robustness of the closed-loop system is analyzed based on the servo bandwidth and stiffness. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

Published in:
Control Applications, 2004. Proceedings of the 2004 IEEE International Conference on  (Volume:1 )

Date of Conference: 2-4 Sept. 2004

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2013 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.