By Topic

Learning object-oriented design by creating games

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)
Overmars, M. ; Dept. of Comput. Sci., Utrecht Univ., Netherlands

Playing computer games is a popular recreational activity for young people. Creating a state-of-the-art commercial computer game is an incredibly difficult task. Writing a game like Pac-Man from scratch in a modern programming language is still difficult. Fortunately, several currently available tools make game creation easier. These tools can be used to create more complex games, but they offer only limited programming possibilities. Many similar packages exist. One such program is Game Maker, which is a rapid-application development tool. The Game Maker interface uses an object-oriented, event-driven approach. With Game Maker's drag-and-drop techniques, users can create games without writing a single line of code. But the program also includes an interpreted programming language. The program produces stand-alone games that can be distributed freely: a version of Game Maker, itself, is available for free as well.

Published in:

Potentials, IEEE  (Volume:23 ,  Issue: 5 )