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Animation of photorealistic computer graphics models is an important goal for many applications. Image-based modeling has emerged as a promising approach to capture and visualize real-world objects. Animating image-based models, however, is still a largely unsolved problem. In this paper, we extend a popular image-based representation called surface reflectance field to animate and render deformable real-world objects under arbitrary illumination. Deforming the surface reflectance field is achieved by modifying the underlying impostor geometry. We augment the impostor by a local parameterization that allows the correct evaluation of acquired reflectance images, preserving the original light model on the deformed surface. We present a deferred shading scheme to handle the increased amount of data involved in shading the deformable surface reflectance field. We show animations of various objects that were acquired with 3D photography.