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Independent lightweight 3D graphics for mobile phones

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2 Author(s)
Kimura, K. ; Comput. Inf. Syst., Aizu Univ., Wakamatsu, Japan ; Vilbrandt, C.

Most mobile phones have embedded 3D graphics engines that are not compatible with one another. This paper suggests a method for the implementation of a lightweight, compatible three dimensional graphics engine for all mobile phones. Constraints for 3D graphics on mobile phones are evaluated and analyzed. Based on this analysis, a basic, lightweight graphics engine and library, similar in concept to OpenGL and independent of any given mobile phone hardware, are developed using the Java programming language and implemented with a lower end mobile phone model series, the 503i by NTT, as the test case.

Published in:

Computer and Information Technology, 2004. CIT '04. The Fourth International Conference on

Date of Conference:

14-16 Sept. 2004