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This paper addresses the problem of reconstructing a 3D model, with texture, from a sequence of images of the object taken from a turntable. Previous approaches have successfully solved the problem either using active interaction techniques, like the laser pen in Immersion's LightScribe commercial system or directly relying on objects texture (not implemented commercially). In contrast, we present a general methodology, which combines silhouette carving with dense stereo and multi-view consistency. It functions even in the presence of highlights or lack of texture. Results are presented on real objects with the above-mentioned characteristics.