By Topic

Distributed multimedia objects in peer-to-peer networks

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Watanabe, K. ; Dept. of Comput. & Syst. Eng., Tokyo Denki Univ., Japan ; Enokido, T. ; Takizawa, M.

Multimedia objects are distributed and replicated in peer-to-peer (P2P) networks since the objects are cached, downloaded, and personalized in local peer computers. Thus, various types of replicas of objects are distributed in various types and large number of peer computers. An application has to find target peer computers, which support objects with enough quality of service (QoS) required. We discuss a new type of flooding algorithm to find target peers based on charge concept so that areas where target peers are expected to exist are more deeply searched. In addition, we discuss how to obtain access rights and ask other peers to manipulate objects.

Published in:

Database and Expert Systems Applications, 2004. Proceedings. 15th International Workshop on

Date of Conference:

30 Aug.-3 Sept. 2004