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The work summarizes three years of experience of introducing agile practices in academic environments. The perceptions of students from four different academic programs (Diploma, Applied Bachelor's, Bachelor's and Master's) from two institutions are analyzed. Specifically, pair programming, test-driven development and project planning using the planning game were studied in detail. Overwhelmingly, students' experiences are positive and their opinions indicate the preference to continue to use agile practices if allowed. No major problems with agile techniques appeared in the evaluation contexts and benefits in these contexts have been seen.