By Topic

Accelerating peer-to-peer networks for video streaming using multipoint-to-point communication

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Hung-Yun Hsieh ; Sch. of Electr. & Comput. Eng., Georgia Inst. of Technol., Atlanta, GA, USA ; R. Sivakumar

Existing transport layer protocols such as TCP and UDP are designed specifically for point-to-point communication. The increased popularity of peer-to-peer networking has brought changes in the Internet that provided users with potentially multiple replicated sources for content retrieval. However, applications that leverage such parallelism have thus far been limited to non-real-time file downloads. In this article we consider the problem of multipoint-to-point video streaming over peer-to-peer networks. We present a transport layer protocol called R2CP that effectively enables real-time multipoint-to-point video streaming. R2CP is a receiver-driven multistate transport protocol. It requires no coordination between multiple sources, accommodates flexible application layer reliability semantics, uses TCP-friendly congestion control, and delivers to the video stream the aggregate of the bandwidths available on the individual paths. Simulation results show great performance benefits using R2CP in peer-to-peer networks.

Published in:

IEEE Communications Magazine  (Volume:42 ,  Issue: 8 )