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The simulation of active sonar reverberation time series has traditionally been done using either a computationally intensive point-scatterer model or a Rayleigh-distributed reverberation-envelope model with a time-varying power level. Although adequate in scenarios where reverberation arises from a multitude of scatterers, the Rayleigh model is not representative of the target-like non-Rayleigh reverberation or clutter commonly observed with modern high-resolution sonar systems operating in shallow-water environments. In this paper, techniques for simulating non-Rayleigh reverberation are developed within the context of the finite-number-of-scatterers representation of K-distributed reverberation, which allows control of the reverberation-envelope statistics as a function of system (beamwidth and bandwidth) and environmental (scatterer density and size) parameters. To avoid the high computational effort of the point-scatterer model, reverberation is simulated at the output of the matched filter and is generated using efficient approximate methods for forming K-distributed random variables. Finite impulse response filters are used to introduce the effects of multipath propagation and the shape of the reverberation power spectrum, the latter of which requires the development of a prewarping of the K distribution parameters to control the reverberation-envelope statistics. The simulation methods presented in this paper will be useful in the testing and evaluation of active sonar signal processing algorithms, as well as for simulation-based research on the effects of the sonar system and environment on the reverberation-envelope probability density function.