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Summary form only given. Appropriate combinations of statistical and geometric methods permit modeling and estimation of complex objects. This paper investigates such combinations in the modeling of human body models in computer graphics. By concentrating on such a particular class of objects, we show how example based techniques together with interpolation ones can exploit existing data and knowledge about body shape and size modelling. Graphical modeling of human bodies obviously has applications in the entertainment industry for character animation and simulations involving people. Other applications range from virtual reality to ergonomic and manufacturing studies.