We present an approach for semiautomatically augmenting existing virtual environments with sensibly and plausibly distributed features which model the clutter we find in real-world scenes. It focuses on the stages of identifying sensible potential clutter placement regions and then describes a novel use of parametric surfaces as a generalised means of specifying distribution patterns within these regions
Published in:
Theory and Practice of Computer Graphics, 2004. Proceedings
Date of Conference: 10-10 June 2004