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Synchronized world embedding in virtual environments

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3 Author(s)
de Oliveira, J.C. ; Dept. of Comput. Sci., Nat. Lab. for Sci. Comput., Petropolis, Brazil ; Yu, S.J. ; Georganas, N.D.

We introduce a novel distributed approach that lets users copy a given CVE section and keep it consistent with all its other copies and its original CVE area. Although 3D world modeling tools such as Alias' Maya and Discreet's 3DS Max already use object embedding, our method is the first to introduce it in a functioning CVE system. We also expand the traditional object-embedding concept by introducing a mutual synchronization function between the source and destination worlds. The mutual synchronization scheme propagates events $such as changes in an object's color, shape, or position - to other copies of a world. This synchronized world embedding thus offers a new way to expand worlds. Our method is built on existing CVE functionality, which lets us deploy it without significantly interfering with existing CVE designs. We've also altered the method so that it's usable when consistency needs are more relaxed.

Published in:

Computer Graphics and Applications, IEEE  (Volume:24 ,  Issue: 4 )